Treelore uses the browser for local hot-seat tabletop prototypes. Dungeon focuses on exploration, encounters, and resources. Toyland is built around dice, property, cards, and bankruptcy settlement. They share a game entry point while keeping separate rules and visual rhythms.
Current focus
Recent work has tightened Toyland’s interaction loop: draw prompts, movement progress, sound controls, and the post-bankruptcy settlement board. Settlement is divided into outcome, asset composition, and full history so that players understand what happened before choosing to review or restart.
Why prototypes
The aim is not to finish a commercial board game in one pass. It is to test whether rules are legible in a multi-person, shared-screen setting. High-fidelity UI, board assets, and interaction logs live inside the same runnable prototype, allowing rule problems to surface through actual play.
